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Fix multiple hanging edges and zero overlaps #143

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merged 3 commits into from
Oct 4, 2023

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artem-ogre
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Also fix another bug with zeroes in overlaps field, fix the tests.

- Fix multiple hanging edges, add regression tests
- Fix zeroes in `overlapCount`, fix tests
- Refactor splitting edge
@artem-ogre artem-ogre linked an issue Oct 4, 2023 that may be closed by this pull request
@artem-ogre artem-ogre merged commit 20297c4 into master Oct 4, 2023
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@artem-ogre artem-ogre deleted the fix-multiple-hanging-edges-and-zero-overlaps branch October 4, 2023 21:38
@@ -508,6 +559,8 @@ void Triangulation<T, TNearPointLocator>::insertEdgeIteration(
polyR.push_back(iVR);
outerTrisR.push_back(edgeNeighbor(t, iA, iVR));
VertInd iV = iA;
IndexSizeType nChainedHangingEdgesL = 0;
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First part of the bugfix #142

@@ -1633,7 +1630,7 @@ void Triangulation<T, TNearPointLocator>::triangulatePseudopolygonIteration(
triangles[iParent].neighbors[iInParent] = iT;
t.neighbors[0] = iParent;
t.vertices = detail::arr3(a, b, c);
// needs to be done at the end not to affect finding edge triangles
setAdjacentTriangle(a, iT);
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Second part of the bugfix #142

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Assert during triangulation
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